Over the past decade, Rec Room grew to 150 million players. This product was built with an explosion of love and creativity by an incredible team of admin, artists, community support, designers, engineers, producers, and QA. With the studio closing its doors on June 1, 2026, this site celebrates those talented people and helps connect them with their next opportunity. If you're hiring, take a look around.
Talented Rec Roomers looking for their next opportunity.

Senior Generalist Engineer & Gameplay Programmer. Looking to make cool stuff with a cool team.

Go-To-Marketing & Community & Product. Building places where people don't just play, they stay.

Community Coordinator and Event Planner dedicated to building connections and engaging people!

Trust & Safety Moderator; Manager of Volunteer Moderators

Tools & Systems Developer - I build game systems and the tools needed to author them. Let's make it fun to build.

Econ developer with a passion for enabling user creativity through profitability.

UGC Tech Lead and first Circuits V2 developer. Looking for roles that make the world a better place.

Community moderation, child safety investigations, and content policy development.

Community Support - I advocate, investigate, escalate, and appreciate. ~ @GhostPepperTaco
Rec Roomers who have already landed somewhere new.

Lead Concept Artist & Art Director. Lead Artist at Elsewhere.

Game and systems designer. I like making things that make people happy.

Producer who loves working with inspired technologists and creatives. Presently at ProbablyMonsters.

Director of AI for Minecraft

Marketing - Event and marketing production, T&S, community and social media management

Senior Software Engineer at Endstation. I love building games, experiences, and everything fun!

Owner of H.M. Nelson Consulting; QA & PM Consultant for Blain's Farm & Fleet's ERP implementation

Software Engineer, Unity Generalist, Game Creator